Senin, 21 Juli 2014

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An Introduction to Fortran 90 for Scientific Computing, by James M. Ortega

Fortran was one of the earliest programming languages and is still the most important language for scientific and engineering computation. It has evolved considerably over the last 35 years and this book provides an introduction to its latest standard: Fortran 90. The general organization of this text is based on a companion volume, An Introduction to FORTRAN for Scientific Computing, which covered Fortran 77 with some discussion of Fortran 90 features. Ortega begins with a general introduction to computing, then introduces the basic constructs of the Fortran language: variables, assignment statements, the IF statement, repetition by DO loops, arrays, functions and subroutines, and formatted input/output. Only the simplest forms of these constructs are introduced, but even these are enough for students to begin writing fairly sophisticated programs. To develop good programming habits early on, Ortega discusses programming techniques--such as top-down step-wise refinement, and the important question of detecting errors--alongside the factual material right from the beginning. By the end of Chapter 3, students will have covered most of Fortran 77 and many of the simpler added features of Fortran 90. In Chapter 4, Ortega addresses the more advanced features of Fortran 90: derived types, modules, interface blocks, overloading, and pointers, and concludes with a summary of how Fortran 77 differs from Fortran 90. Development of this text took place in many forms as a first-year programming course taught at the University of Virginia.

  • Sales Rank: #3007455 in Books
  • Published on: 1994-07-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.70" h x .80" w x 9.30" l, 1.48 pounds
  • Binding: Hardcover
  • 240 pages

Review

"Very good organization, proceeding from basic concepts to advanced topics. I also like the sections capsulizing the differences between F77 and F90."--James Marr, US Air Force Academy


About the Author
James M. Ortega is at University of Virginia.

Most helpful customer reviews

2 of 2 people found the following review helpful.
a simple language, but still widely used
By W Boudville
While written in 94, Fortran is so stable that this book should still be useful to anyone desireous of learning the language. Ortega explains that there is still a pervasive need for Fortran programmers. True in 94 and 06.

The book is somewhat short, compared to a text on Java or C#, say. This reflects Fortran's pedigree. A simple language that lacks any graphics or object oriented ability. Most of the book covers Fortran 77, with its later sections explaining the improvements in Fortran 90.

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  • Published on: 1709
  • Binding: Paperback

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Senin, 07 Juli 2014

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The Art of Rocksteady’s Batman: Arkham Asylum, Arkham City & Arkham Knight, by Daniel Wallace, Rocksteady Studios

This book is the first official look behind the scenes of one of the most critically acclaimed and bestselling video-game franchises of all time. Collecting the best character sketches, concept art, background paintings, and more from all three of Rocksteady Studios' Arkham games—Arkham Asylum, Arkham City, and Arkham Knight—The Art of Rocksteady Studios' Batman takes fans through every stage of the creative process. Key creative and development talent offer commentary through exclusive interviews, making the book a definitive look back at seven years of gaming innovation that have helped reimagine the Batman mythos in yet another iconic incarnation. 

TM & (c) DC Comics. (s15)

  

  • Sales Rank: #106165 in Books
  • Published on: 2015-07-07
  • Released on: 2015-07-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.88" h x 1.25" w x 9.25" l,
  • Binding: Hardcover
  • 304 pages

Review
“The new book . . . provides insight into the creative process behind the groundbreaking games.” (Yahoo! Celebrity)

“An engrossing and comprehensive look into the Joker's favorite activity: gaming the Bat.” (The Creators Project)

About the Author
Daniel Wallace is the author of many books, including The Joker: A Visual History of the Clown Prince of Crime, Batman: The World of the Dark Knight, Star Wars: The Jedi Path. and Book of Sith. He currently lives in Minneapolis.

Most helpful customer reviews

0 of 0 people found the following review helpful.
You're better off getting the small artbooks that came with the ...
By Car1521
You're better off getting the small artbooks that came with the deluxe editions of the games. Those have more concept art than this book does. I wouldve liked more character concepts in the book. It only gives a few,and most of the time its the finished product, not much concept. There are tons of environment art in the book if you're into that.

0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
Nice book

21 of 22 people found the following review helpful.
Nice companion to the 3 Batman Arkham games
By Parka
[[VIDEOID:4632fc49e4d1d4dc7bb70b53d3caa918]]Here's the ultimate artbook companion to the Arkham games and it's well worth the wait.

This hardcover book comes in at 304 pages. It's big and heavy.

The book covers all the three Arkham games namely Arkham Asylum, Arkham City, and Arkham Knight.

When I first played Arkham Asylum, I was taken in by the details of the design of the environment and the overall mood. It felt really immersive.

Now we have an artbook that goes behind the scenes to show you what it took to create the games. There are over hundreds of artworks, the concept art that comes in form of sketches, character designs, digital paintings, environment layouts and 3D stills from the game. The artworks are reproduced big and look great. There are things like 3D renders of Arkham Asylum, paintings of streets in Arkham City, props and many more.

I like the art direction for the game. It visually departs from the usual comic style art associated with DC comics. Somehow, the game just makes the world feels more real, just like how the games also let you experience what it's like to be running around in the Arkham universe, or as they call it the Arkhamverse in the book.

There's quite a good amount of commentary and interviews to go with the art. There are creators of the game talking about the design of the game, the characters and the production. There's also a one page writeup on the programming aspect of the game. Overall, it's an insightful read and helps you understand more about the world.

There are some downsides. Arkham City's coverage only has 55 pages while the other two games were given over hundreds of pages each. Not all the enemy characters are included. Would have been good even more enemies, even the miscellaneous ones could be shown. Art from Arkham Knight felt restricted even though there are over hundred pages of content because the book's holding back on the spoilers, the bad guys. They only used game stills (three) for Mr Arkham Knight himself and one piece of concept art. And finally some might prefer less game stills and more art. Anyway it's a small proportion of game stills compared to art, just that some of those stills are blown to double pages.

It's a good book that should appeal to the fans despite the downsides.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

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Sabtu, 05 Juli 2014

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  • Sales Rank: #414292 in Books
  • Brand: Brand: Prentice Hall
  • Published on: 2001-12-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.04" h x 1.68" w x 6.96" l, .0 pounds
  • Binding: Paperback
  • 1568 pages
Features
  • Used Book in Good Condition

From the Back Cover

The authoritative DEITEL™ LIVE-CODE™ introduction to Windows®, .NET, Internet and World Wide Web programming in C#

This new book by the world's leading programming-language textbook authors carefully explains how to use C#—the premier language in Microsoft's .NET initiative—as a general-purpose programming language, and how to develop multi-tier, client/server, data-base-intensive, Internet- and Web-based applications.

Dr. Harvey M. Deitel and Paul J. Deitel are the founders of Deitel & Associates, Inc., the internationally-recognized corporate-training and content-creation organization specializing in C#, Visual Basic® .NET, Visual C++® .NET, Java™, C++, C, XML™, Python, Perl; Internet, Web, wireless, e-business and object technologies. The Deitels are the authors of several worldwide #1 programming-language textbooks, including Java How to Program, 4/e, C++ How to Program, 3/e and Internet & World Wide Web How to Program, 2/e.

In C# How to Program the Deitels and their colleagues, Jeff Listfield, Tem. R. Nieto, Cheryl Yaeger and Marina Zlatkina, discuss topics you need to build complete .NET, Web-based applications. Key topics include:

  • .NET Introduction/IDE/Debugger
  • Web Services/ASP.NET
  • Control Structures/Methods/Properties
  • Classes/Data Abstraction
  • OOP/Inheritance/Polymorphism
  • Arrays/Data Structures/Collections
  • Database/ADO .NET/SQL
  • Assemblies/Namespaces/Exceptions
  • GUI/Forms/Controls/Events/Delegates
  • Web Forms/Web Controls/Accessibility
  • XML/XSLT™/DOM™/VoiceXML™
  • Multithreading/Networking/Client-Server
  • Files/Streams/Strings/Regular Expressions
  • Operator Overloading/COM Integration
  • Multimedia/Graphics/GDI+
  • Bit and Character Manipulation/Unicode®

C# How to Program includes extensive pedagogic features:

  • Hundreds of LIVE-CODE™ programs with screen captures that show exact outputs
  • Internet and World Wide Web resources to encourage further research
  • Hundreds of tips, recommended practices and cautions—all marked with icons

C# How to Program is the centerpiece of a complete family of resources for teaching and learning C#, including several Web sites (www.deitel.com, www.prenhall.com/deitel and www.InformIT.com/deitel) with the book's source-code examples (which are also on the enclosed CD) and other information for faculty, students and professionals; an optional interactive CD (C# Multimedia Cyber Classroom) containing hyperlinks, solutions to half the book's exercises and audio walkthroughs of the book's code examples; and e-mail access to the authors at:
deitel@deitel.com

For information on worldwide Deitel on-site seminars and to subscribe to the Deitel Buzz e-mail newsletter, visit:
www.deitel.com

Excerpt. © Reprinted by permission. All rights reserved.

Live in fragments no longer. Only connect.
Edward Morgan Forster

We wove a web in childhood,
A web of sunny air.
Charlotte Brontë

Welcome to C# and the world of Windows, Internet and World-Wide-Web programming with Visual Studio and the .NET platform! This book is the second in our new .NET How to Program series, which presents various leading-edge computing technologies in the context of the .NET platform.

C# is the next phase in the evolution of C and C++ and was developed expressly for Microsoft's .NET platform. C# provides the features that are most important to programmers, such as object-oriented programming, strings, graphics, graphical-user-interface (GUI) components, exception handling, multithreading, multimedia (audio, images, animation and video), file processing, prepackaged data structures, database processing, Internet and World-Wide-Web-based client/server networking and distributed computing. The language is appropriate for implementing Internet- and World-Wide-Web-based applications that seamlessly integrate with PC-based applications.

The .NET platform offers powerful capabilities for software development and deployment, including independence from a specific language or platform. Rather than requiring developers to learn a new programming language, programmers can contribute to the same software project, but write code using any (or several) of the .NET languages (such as Visual Basic .NET, Visual C++ .NET, C# and others) with which they are most competent. In addition to providing language independence, .NET extends program portability by enabling .NET applications to reside on, and communicate across, multiple platforms—thus facilitating the delivery of Web services over the Internet. .NET enables Web-based applications to be distributed to consumer-electronic devices, such as cell phones and personal digital assistants, as well as to desktop computers. The capabilities that Microsoft has incorporated into the .NET platform create a new software-development paradigm that will increase programmer productivity and decrease development time.

New Features in C# How to Program

This edition contains many new features and enhancements, including:

  • Two-Color Presentation.
This book is in two color. Two color enables readers to see sample outputs similar to how they would appear on a color monitor. Also, we syntax color the C# code similar to the way Visual Studio .NET colors the code in its editor window. Our syntax-coloring conventions are as follows:
- comments
- keywords
- literal values
- text, class, method and variable names
  • "Code Washing." This is our term for the process we use to format the programs in the book so that they have a carefully commented, open layout. The code appears in full color and grouped into small, well-documented pieces. This greatly improves code readability—an especially important goal for us, considering that this book contains approximately 23,500 lines of code.
  • Web Services and ASP.NET. Microsoft's .NET strategy embraces the Internet and Web as integral to the software development and deployment processes. Web services—a key technology in this strategy—enables information sharing, commerce and other interactions using standard Internet protocols and technologies, such as Hypertext Transfer Protocol (HTTP), Simple Object Access Protocol (SOAP) and Extensible Markup Language (XML). Web services enable programmers to package application functionality in a form that turns the Web into a library of reusable software components. In Chapter 21, ASP .NET and Web Services, we present a Web service that allows users to make airline seat reservations. In this example, a user accesses a Web page, chooses a seating option and submits the page to the Web server. The page then calls a Web service that checks seat availability. We also present information relating to Web services in Appendix P, Crystal Reports® for Visual Studio® .NET, which discusses popular reporting software for database-intensive Visual Basic .NET applications. Crystal Reports, which is integrated into Visual Studio .NET, provides the ability to expose a report as a Web service. The appendix provides introductory information and then directs readers to a walkthrough of this process on the Crystal Decisions Web site (www.crystaldecisions.com/net).
  • Web Forms, Web Controls and ASP.NET. Applications developers must be able to create robust, scalable Web-based applications. The .NET platform architecture supports such applications. Microsoft's .NET server-side technology, Active Server Pages (ASP) .NET, allows programmers to build Web documents that respond to client requests. To enable interactive Web pages, server-side programs process information users input into HTML forms. ASP .NET is a significant departure from previous versions of ASP, allowing developers to program Web-based applications using the powerful object-oriented languages of .NET. ASP .NET also provides enhanced visual programming capabilities, similar to those used in building Windows forms for desktop programs. Programmers can create Web pages visually, by dragging and dropping Web controls onto a Web form. Chapter 20, ASP .NET, Web Forms and Web Controls, introduces these powerful technologies.
  • Object-Oriented Programming. Object-oriented programming is the most widely employed technique for developing robust, reusable software, and C# offers enhanced object-oriented programming features. This text offers a rich presentation of object-oriented programming. Chapter 8, Object-Based Programming, introduces how to create classes and objects. These concepts are extended in Chapter 9, Object-Oriented Programming: Inheritance, which discusses how programmers can create new classes that "absorb" the capabilities of existing classes. Chapter 10, Object-Oriented Programming: Polymorphism—familiarizes the reader with the crucial concepts of polymorphism, abstract classes, concrete classes and interfaces, which facilitate powerful manipulations among objects belonging to an inheritance hierarchy.
  • XML. Use of Extensible Markup Language (XML) is exploding in the software-development industry, the e-business and e-commerce communities, and is pervasive throughout the .NET platform. Because XML is a platform-independent technology for describing data and for creating markup languages, XML's data portability integrates well with Visual Basic C#'s portable applications and services. Chapter 18, Extensible Markup Language (XML) introduces XML. In this chapter, we introduce basic XML markup and discuss the technologies such as DTDs and Schema, which are used to validate XML documents' contents. We also explain how to programmatically manipulate XML documents using the Document Object Model (DOM™) and how to transform XML documents into other types of documents via Extensible Stylesheet Language Transformations (XSLT).
  • Multithreading. Computers enable us to perform many tasks in parallel (or concurrently), such as printing documents, downloading files from a network and surfing the Web. Multithreading is the technology through which programmers can develop applications that perform concurrent tasks. Historically, a computer has contained a single, expensive processor, which its operating system would share among all applications. Today, processors are becoming so inexpensive that it is possible to build affordable computers containing many processors that work in parallel—such computers are called multiprocessors. Multithreading is effective on both single-processor and multiprocessor systems. C#s multithreading capabilities make the platform and its related technologies better prepared to deal with today's sophisticated multimedia-intensive, database-intensive, network-based, multiprocessor-based, distributed applications. Chapter 14, Multithreading provides a detailed discussion of multithreading.
  • ADO. NET. Databases store vast amounts of information that individuals and organizations must access to conduct business. As an evolution of Microsoft's ActiveX Data Objects (ADO), ADO .NET represents a new approach for building applications that interact with databases. ADO .NET uses XML and an enhanced object model to provide developers with the tools they need to access and manipulate databases for large-scale, extensible, mission-critical multi-tier applications. Chapter 19, Database, SQL and ADO .NET, details the capabilities of ADO .NET and the Structured Query Language (SQL) to manipulate databases.
  • Visual Studio .NET Debugger. Debuggers are programs that help programmers find and correct logic errors in program code. Visual Studio .NET contains a powerful debugging tool that allows programmers to analyze their program line-byline as the program executes. In Appendix D, Visual Studio .NET Debugger, we explain how to use key debugger features, such as setting breakpoints and "watches," stepping into and out of procedures, and examining the procedure call stack.
  • COM (Component Object Model) Integration. Prior to the introduction of .NET, many organizations spent tremendous amounts of time and money creating reusable software components called COM components, which include ActiveX® controls and ActiveX DLLs (dynamic link libraries) for Windows applications. Visual Basic programmers traditionally have been the largest group of COM component users. In the appendix, COM Integration, we discuss some of the tools available in Visual Studio .NET for integrating these legacy components into .NET applications. This integration allows programmers to use existing sets of COM-based controls with .NET components.
  • XML Documentation. Documenting program code is crucial for software dev...

    Most helpful customer reviews

    4 of 4 people found the following review helpful.
    Wordy and Too systematic
    By Mohammad
    As many have pointed out, the book starts great but then it becomes confusing and wordy. There are two reasons for that:
    1. It analyzes the code systematticly. Every line of code is explained even though it might have been explained earlier in the book. Sometimes the authors repeat themselves and explain the same code twice!
    2. The authors present long and complicated code just to demonstrate new and simple concepts. This is apparent by their exessive use of GUI applications at the beginning of the book, Especially in chapter 6 "Methods".
    Future revisions of the book must consider the above mentioned problems as they seriously hinder the learning progress.

    2 of 2 people found the following review helpful.
    A good foundation to start on
    By Brian Maula
    The book takes an excellent approach in the early parts by introducing the reader to GUI'ed apps. In my opinion, this is what's very important. Writing Console applications is not as important as writing an application using Winforms, and the book encourages it early on. The book is *heavy*, and it has plenty of exercises after each chapter - though not as challenging (seasoned C.S. student), it's a good practice, and they require that the reader write the solution using GUI. It's a good book, it takes "No Knowledge" approach, so don't be surprised when it covers topics you already know.

    7 of 7 people found the following review helpful.
    Good practice problems
    By Jaewoo Kim
    Contrary to what some say about this book, this book is not for the beginners. Yes, it does cover lot of basic concepts, but they are tuned for those who already have a fundamental understanding of C#, Java, or C++ (all related to C). What separates this book from others is its practice problems. The best way to learn programming is to practice, and this book provides enough practice problems to really enhance one's understanding of C#. Highly recommmended for intermediate level C# developers.

    See all 55 customer reviews...

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